![]() (Much) later on I plan to make a smaller 2P cabinet with retro toys (eg trackball). This build of mine will be horizontal generally focussing on newer arcade games and SNES with 6 buttons per player for SNES EASports games. I have never seen Berzerk or Wizard of Wor, will have to give them a go! Sadly I also like Shmups so will need to check out better vertical options down the line. It definitely gets a bit tedious playing through whole beat-em-ups continuing the whole time to the end, although when you're playing with mates it's what it sometimes comes down to. I had a friend in highschool who (after a lot of time off due to injury) could finish Shadows Over Mystara with any character on 1 credit, even the Thief. I keep them interesting by limiting myself to 1-2 credits each play, restarting if I lose. I love beat-em-ups too, D&D being the main reason I want to build a 4P cabinet. I noticed home-built cabs do consistently have the angle (and it makes perfect sense) but I'll see if I can't find the comment as well as look around for some examples of 4P arcade cabs with parallel up directions indicated.Įdit: Here are some cabs with parallel ups indicated by the joystick bolts: ![]() I'll try straight to see if it works for me, but if there's generally no issues then I should be right :) This should also give me an idea of how big the CP will need to be (and how rubbish 19" looks). I'll soon be placing an order for parts and start messing around with layouts, I have a tendency to play for long periods and would rather avoid fatigue/RSI/perma-hook fingers. I have no electrical experience so am eager to not electrocute myself at this stage. ![]() The monitor I have is 4:3 ratio, but I might have to use it in a 1 or 2P cab instead if it looks too tiny and keep my eyes peeled for any curbside collections for CRT's or specials on larger LCD's. Thanks B.M.O.C., that is immensely useful! Hopefully something in all of that is useful. Aesthetics is very important, don't build a fridge sized object for your home that looks ugly ) If it were me making a 4 player cab, I would decide on the size of the control panel space and the size of the screen, design the cab, and then figure out how spaced out on average people will be standing, and then rotate the orientation of the controls to match that, and then finally make adjustments for aesthetics. Personally I would go for an angled setup to some extent because four decent sized adults are going to have to spread out a bit to fit around the cab, which means that unless you build the widest control panel ever the people on the ends will not be in front of their controls, they will be off to the side facing diagonally towards them, and it will be very awkward for them to have controls that are not lined up with their standing position. I think how angled you go depends on the size of your screen and the width of your panel. Do you have an example of a 4 player cab without angles controls? All the ones I have seen have angled controls. If you think you'll play a lot of neo geo then what kind of 4 button layout do you prefer and what 6 button arrangement would work best for that? Some 6 button layouts will create a nice curve between the bottom left button and the top three that works nice for a 4 button game.ģ. ![]() One thing worth considering is what kind of games you will play. Plenty of people put straight rows and seem happy with them. I put a curved button layout on my cab but I only did it for aesthetic purposes. Otherwise I think it makes little difference. Personally I don't think it matters too much unless you are some kind of very hardcore fighting game fanatic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |